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#1 Breakfast Scene

Cortes_Emily_breakfast.jpg
3D Modelling

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Embark on an artistic expedition with me as I venture into the captivating realm of 3D modelling.

The creation of this image involved the combined use of Maya and Adobe Photoshop. The objective was to craft a lifelike breakfast scene, aiming for the highest level of realism achievable. Notably, this project marked my initial venture into working with Maya.

Software

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#2 Game Elements

Presenting two game elements, a stonework tile, and a medium-sized rock, ready for integration into any game environment. I first created low-poly models in Maya, and then sculpted and painted these elements in Mudbox.

Software

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© 2024 by Emily Knight

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