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#1 2d game level

Game Design

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Explore a collection of early projects that reflect my enthusiasm for game design.

I designed a new 2d level using Unity3d and the 2d Game kit. The name of the game is "Galactic Disaster". The level portrayed in the video below is called "Purple Rain".

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Story:

The ruthless Planctorites, driven by an insatiable hunger for power, have launched a devastating invasion on the A5X1 galactic system. They pillage countless planets, stripping them of vital resources and leaving ruins in their wake. Leaders of the surviving planets issue a distress signal, calling upon Ank'ta, a valiant warrior whose own home was ravaged by the Plactorites. Tasked with a perilous mission, Ank'ta must journey to each surviving planet, gathering crucial artifacts to win battles and save ancient civilizations from annihilation. Failure means the planets' destruction and the rise of the unstoppable Planctorites.

Software

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#2 2d game level - Immersive Idea - Protective Glow

When the player's spaceship hits the shield, it lights up to show it's protected. This strong shield can withstand three hits in a row from any source. Inspired by Mario Kart's Super Star, this new feature introduces the shield just as faster asteroids appear, making the game more challenging.

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Software

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#3 Diegetic UI Element Design

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This exciting gameplay feature gives the character the ability to jump and fly. Red shoes are for regular walking, yellow shoes boost jumping height, and blue shoes enable flight, offering a wide view and fast travel through the game world.

Software

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© 2024 by Emily Knight

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